
Frontend & experience
Mike “Crunklez”
Interfaces, game engines and animation. Mike brings an eye for how things look, move and feel to play.
Independent games. A little spark.
A cozy town. A little chaos. One more perfect bounce.
Come find your kind of adventure.
01 / Ricochet: Moonlit Gardens
iOS beta available
Aim through glowing jewels, call on the garden keepers’ magic, and catch your ball for another shot. Bring the Moonseed home, one brilliant combo at a time.
Coming to the App Store for iPhone and iPad. One optional purchase unlocks 56 more story missions. No ads or subscription.
The iPhone and iPad edition uses a portrait layout.
02 / Cat Town
Play in your browser
Cast a line, meet the neighbours, and discover a treasure or two. A cozy onchain world of curious cats and little reasons to come back.

03 / Cat Town: Survivors
In developmentA first look
The Cat Town world takes a wild turn. Dodge a growing crowd of creatures, scoop up gems, and keep the chaos at paw’s length.
Take a look at a work-in-progress run. One little cat. A lot to dodge.
Meet the world of Cat TownHello, we’re Trine Studios.
We make games with a sense of place—and a reason to stay a little longer.
From a quiet evening in Cat Town to a perfectly timed ricochet, we bring art, design and engineering together to make small moments worth playing.
Meet the people behind the pixelsThe Trine Studios team

Frontend & experience
Interfaces, game engines and animation. Mike brings an eye for how things look, move and feel to play.

Art & design
Characters, motion and visual identity. Tara gives our worlds their colour, personality and familiar faces.

Backend & engineering
Systems, software and security. Rob builds the foundations that keep the worlds behind the screen running.
Got something in mind?
Questions, collaborations, or just a hello. We’d love to hear from you.